(KR) [Fab] GranGran 프로젝트 에셋들: 전유된 공간의 3D 스캔 데이터
This 3D scan asset pack was created as part of the Visual Artist Nam Soyeon's <GranGran>Project. It is an archive of real-world locations that city residents have spontaneously appropriated for use as 'social spaces,' which were then digitized through 3D scanning.
<GranGran>Project explores how everyday urban structures—such as stairs, ledges, and railings—in cities lacking formal social infrastructure are transformed into Social/Playful Places through the residents' spontaneous actions and relationship-building.
These assets are an archive of real-space data documenting this process. They serve as resources that enable new spatial experiments based on User-Emergence within virtual environments.
The form of these assets is functionally ambiguous and indeterminate. It is difficult to specify a clear function or prescribed use for them. However, this means the assets are simultaneously objects and spaces—a democratic resource open to everyone, unconstrained by a specific purpose.
I hope these assets will be freely inserted, modified, and reinterpreted within the projects of game designers and developers, thereby being reactivated as new spaces for communication and play through user agency. Please feel free to use the assets. If you do, kindly tag @namsoyeonguso on Instagram; I would love to visit your world and explore the new possibilities created. Thank you.
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Lack of Textures: The assets intentionally provide only the Geometry (form) and do not include separate textures.
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These assets embody two core concepts that transcend the boundary between the city and the game world.
The GranGran assets embody a sense of space that is reorganized by user actions, deviating from official design frameworks. This demonstrates the potential of the city to be experienced not as a 'given map,' but as a Field (Place) that can be directly edited and reinterpreted, much like map editors or user-created maps (UMS, UEFN) in games. Users can leverage these assets in a virtual environment to discover 'systemic cracks' in the city and create new rules for play.
Unlike typical game assets, which are utilized instrumentally for specific purposes (e.g., architectural design, functional devices, puzzle elements), GranGran assets maintain indeterminacy and openness not tied to a clear objective. These assets function not as tools, but rather as Catalysts that encourage users to attempt new forms of relationship-building, spontaneous actions, and unexpected play. In essence, they are non-instrumental resources designed to transform experience and generate new communities.